read_metadata now returns game_raw; _game_folder maps it to 'F1 22' or 'ACC'; dest_dir gains a game subfolder between races_dir and track
10 KiB
Architecture
A telemetry CSV (F1 22 or ACC) becomes a Markdown report through a small linear pipeline. Everything is stdlib Python; there is no framework and no global state.
Files
telemetry/
__main__.py CLI entry: arg parsing, mode dispatch, stdout. No args -> GUI.
parser.py CSV -> Lap (frozen dataclass: session, track, setup, ch, n).
segments.py Lap -> corners & straights. Zone detection + numbering.
corner_metrics.py Per-zone number crunching: braking point, lock/spin, coast, temps.
resample.py Adaptive distance grid + channel interpolation for the trace.
report_common.py Header block, legend strings, md_table, token_estimate, game_of, load_prompt, atomic write.
report_technique.py Driving report (corners, straights, cost, trace).
report_setup.py Car report (setup, balance, tyres, brakes, suspension, phases).
report_compare.py Two+ laps side by side, per-corner and cumulative delta.
report_race.py A folder of laps: lap times (with position), stints, wear, thermals, ERS. Dedups duplicate lap numbers.
report_profile.py A folder of laps: cheap cross-lap corner tendencies (median per corner, per dominant compound) + auto-picked deep-dive laps. No trace.
rename.py Insert session type + lap number (P1_L7) into filenames; with races_dir, sort into races/<game>/<track>/<session>/ and recurse subdirectories.
gui.py tkinter window with two tabs (F1 22 / ACC); per-mode browse memory; runs generation/rename on a worker thread. Warns (non-blocking) when the detected game doesn't match the active tab.
prompts/ LLM analysis prompts, ru/ and en/ subdirectories, one file per mode. Auto-appended to every report.
ACC-specific overrides live in prompts/<lang>/acc/<mode>.md; missing files fall back to the F1 prompt.
tests/ pytest suite + fixture laps.
How a CSV becomes a report
__main__.mainparses<mode> <files…>, validates arity (technique/setup = 1 file, compare = 2+, race = 1 dir), and dispatches.parser.load_lapreads the file as UTF-8 and splits it into four meta blocks (session, track, setup) plus the 108-channel telemetry table. Channel names are normalised by stripping the[unit]suffix. Every column that is entirely zero is dropped — the game writes many dead channels (see Gotchas).segments.detect_cornerswalks the samples, marks each as "cornering" when|Steer| > STEER_ONorBrake > BRAKE_ON, merges adjacent zones closer thanMERGE_GAP_M, drops zones shorter thanMIN_LEN_M, and numbers what's left T1..Tn by distance. For each zone it callscorner_metrics.corner_from_zone, which extracts the braking point, apex, gear, full-throttle point, peak brake/gLat, relative lock%/spin%, coast distance, and rear tyre temperature peak.straightsfills the gaps between corners.resample.adaptive_pointsbuilds a distance grid that is dense inside (and on approach to) corners and sparse on straights — the step sizes default to the lap's own median sample spacing viaauto_steps, so denser raw telemetry yields a denser trace.sample_atinterpolates each channel onto that grid (nearest-sample for discrete channels like Gear/DRS).- The
report_<mode>.generate(…, lang, include_prompt=True)function assembles Markdown fromreport_commonhelpers (header_block,md_table,legend) and the data above.game_of(lap)inspects theGamesession field and returns'acc'(if the field starts with"ACC") or'f1'; the report generators use this to suppress DRS/ERS/hybrid sections for ACC and to replace the setup parameter table with a note when all setup values are zero (as ACC always exports). Wheninclude_promptis set it callsload_prompt(mode, lang, game)which first triesprompts/<lang>/acc/<mode>.mdfor ACC and falls back toprompts/<lang>/<mode>.mdif absent, then appends the result after a---separator (CLI--no-prompt/ GUI checkbox turn this off). Finallywrite_reportwrites atomically (temp file +os.replace) and returns(abs_path, tokens). Before generating,__main__skips the run viais_fresh(report, sources)when an up-to-date report exists (override with--force). __main__prints that path and~N tokens (budget 60k). The GUI shows the same tuple in its log instead of printing.
Adding things
A new report mode. Create telemetry/report_x.py with generate(lap, out_path) -> tuple[str, int] (or generate(laps, out_path) for multi-lap). Build the text from report_common helpers and end with return write_report(out_path, text). In __main__.py add 'x' to the mode choices and a dispatch branch that computes the output path (report_path(input, 'x')) and calls your generate. Add the mode to the GUI's radio list and _worker_generate if you want it in the UI.
A new trace channel. Sample it in the report's trace builder via sample_at(lap, 'ChannelName', dists), add it to the trace header and resample.format_trace_row, and add a LEGEND_* string in report_common.py so the column is documented.
A new corner metric. Add a field to the Corner dataclass in segments.py and compute it in corner_metrics.corner_from_zone. Because Corner is frozen, set it through the constructor.
Assumptions & tunables
Two kinds of constants. Detection thresholds are in telemetry units and uniform across F1 22 — they decide where a boundary is, not the conclusion, so they are not track-tuned. Interpretation constants encode racing judgment that genuinely varies; reports always print the raw number next to any flag/verdict, so a debatable threshold never hides the data.
| Constant | File | Kind | Basis / sensitivity |
|---|---|---|---|
STEER_ON 6, BRAKE_ON 5, BRAKE_MARK 20, FULL_THROTTLE 98 |
segments / corner_metrics |
detection | percent of input range, game-uniform |
MERGE_GAP_M 40 + merge_gap_for (clamp 28–60) |
segments |
detection | adaptive: scales with Tracklen around the Zandvoort anchor so chicanes/long circuits self-tune |
MIN_LEN_M 15, _SAFE_SPEED_FLOOR 30, 0.3 s throttle window |
segments / corner_metrics |
detection | geometry / divide guard / debounce |
resample dense=median, sparse=8×median |
resample |
detection | self-tunes to sample rate |
LOCKUP −10 %, SPIN +8 % |
segments |
interpretation | severe-only flags; raw lock%/spin% always shown |
FUEL 0.03–0.05 s/kg |
report_compare |
interpretation | track-varying; emitted as a range with the rate printed |
diff ±0.5 US/OS |
report_setup |
interpretation | relative to the lap's slip baseline; raw front/rear slip shown |
profile *_REL multipliers + *_FLOOR / TR margins |
report_profile |
interpretation | multipliers are relative to the session median; floors are noise gates; medians shown in the table |
If a future track needs a different corner grouping, merge_gap_for already adapts by length; only a genuinely unusual layout would want a manual nudge there.
Gotchas
Files are UTF-8, the OS default here is cp1251. parser.load_lap always passes encoding='utf-8'; opening a telemetry file with the default codec raises UnicodeDecodeError on the first non-ASCII byte. rename.read_lap_number reads only the first five lines but must use the same encoding.
Many channels are all-zero in this game version — Torque, IcePower, ride heights, suspension loads, the per-section tyre temps, Clutch, Handbrake, and more. The parser drops any column that is entirely zero, so downstream code must treat a missing channel as "not recorded", not "error".
WheelSlip* is a km/h speed difference, not a ratio. A front value of −4.5 under braking is normal. Lock/spin are therefore computed as relative slip (slip / max(speed, 30) * 100) with thresholds at −10 % / +8 %; raw slip values are not comparable across speeds, and front-vs-rear baselines differ.
Steer is a percent (−100..100), not a fraction. Small values on a straight are still percent.
The setup row has a trailing comma (an empty FuelLoad tail field in some exports). The parser drops trailing empties so the setup dict has no blank-string key.
Rename with races_dir sorts into folders and walks subdirectories. rename_unprocessed(targets, races_dir) when races_dir is set: (1) recursively scans all subdirectories via os.walk, (2) reads metadata from each CSV (read_metadata → lap, event, track, game), (3) inserts tokens if absent, (4) creates races/F1 22|ACC/<track_safe>/Practice|Qualifying|Race|Sprint/ and moves the file there, (5) even already-renamed files are moved if they're in the wrong folder, (6) only skips files that are already in the right place with the right name. Without races_dir it works as before — renames in-place in the original folder.
Reports go next to the input, not next to the program. report_path derives the reports/ directory from the input CSV's folder. race mode puts the report inside the race session folder (<race_dir>/reports/). Moving the tool does not move where reports land.
Game is derived from the Game metadata field and threaded through report generation. game_of(lap) reads lap.session['Game']; the field starts with "ACC" for Assetto Corsa Competizione and is something else for F1 22. Every report generator receives the lap and calls game_of to decide which sections to emit. The CLI --game flag can override detection by patching the session field before dispatch.
ACC setup is all zeros and is intentionally not rendered as a parameter table. ACC's CSV export always writes zeros for every setup field. report_setup checks whether all setup values are zero and, when true, replaces the parameter table with a single explanatory note rather than printing a table of meaningless zeros.
ACC session events use full words; F1 22 uses short codes. F1 22 writes session codes like P1, Q1, R directly. ACC writes Practice, Qualifying, Race. The rename module normalises ACC full-word events to compact canonical codes (Practice→P, Qualifying→Q, Race→R) before inserting them into the filename and choosing the destination folder. The inserted token is the same compact code that the session-pattern recogniser expects, so re-running rename on already-processed ACC files is idempotent (they are skipped, not double-tagged).